Design Pattern Interview Questions
& Answers (2025)
In software engineering, a design pattern is a reusable solution to a repeating problem in design and is not a finished design that can be transformed into a source. However, it is a description of how to fix a problem that can be used in many different situations and are formalized best practices that a programmer can use to solve common problems when designing a system.
In addition to that, such designs usually show interactions between objects, without specifying the final application classes that are involved and patterns that imply mutable state will be unsuited for functional languages, some patterns can be rendered unnecessary in languages that have built-in support for problem-solving, and object-oriented patterns are not necessarily suitable for non-object-oriented languages. Design patterns is a structured approach to programming intermediate between the levels of a coding paradigm and an algorithm.